Escape the Curse of the Temple (Mixed Reality game adaptation)
Overview: I created a Mixed Reality adaptation of an existing board game (additional information about the game here: game rules) for Microsoft Hololens 2.
I started off by creating the 3D game assets in Blender, continuing in Unity with the implementation of hand gestures for object manipulation and the introduction of voice commands for an easier interaction and other sound effects for making the player experience complete.
I started off by creating the 3D game assets in Blender, continuing in Unity with the implementation of hand gestures for object manipulation and the introduction of voice commands for an easier interaction and other sound effects for making the player experience complete.
Demo: The results of this project can be seen in the following video, accompanied by subtitles describing all the available actions during the game.